1. Real World Problems
2. Use of Systematic Engineering Design Process 3. Explore the Properties and Uses of Materials 4. Balance Criteria and Constraints 5. Envision Multiple Solutions |
6. Apply Science and Math
7. Evaluate Designs and Iterate 8. Persist through and Learn from Failure 9. Working Effectively in Teams 10. Identify and Engineers |
1. Engineering Activities
2. Engineering Units 3. Afterschool Engineering Clubs 4. Club-based Engineering Competitions Teams |
5. Summer Engineering Camps
6. Engineering Competitions 7. Mentoring Opportunities |
Take Flight!
Lesson focuses on flight and how the design of a glider will improve aerodynamic function. Students build and test their own gliders out of simple materials. Age 8-12 |
Design Your Own Cooler
Design a cooler that will keep a bottle of water cool using the engineering design process. Test and graph the results to determine the effectiveness of the solution. |
Design a Watercraft
Design and build a boat out of straws and plastic wrap that can hold 25 pennies for at least ten seconds before sinking. |
Hawai‘i Afterschool Alliance
University of Hawai‘i
1776 University Avenue, WA1-102 Honolulu, HI 96822 808-956-6515 |